一進來我就去facebook社團電腦圖學2020
然後去下載一個連結
就可以跑出這ㄍ了哦
它可以讓你學習怎麼知道怎麼旋轉 雖然我本來就大概知道啦嘻嘻
但還是給妳們這些廣大的部落客看一下
再來就是用freeglut啦~~
讓你用滑鼠就可以動那個紅色球球ㄛ
雖然這張圖你可能看不出來啦
但是就是老師改了一些東西 所以讓這顆球停下來
和不能用鍵盤控制球的大小之外
現在你可以用滑鼠左右拉控制他的x軸ㄛ
然後就可以讓他滾滾滾
超酷
給你程式碼
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
static int slices = 16;
static int stacks = 16;
/* GLUT callback Handlers */
static void resize(int width, int height)
{
const float ar = (float) width / (float) height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity() ;
}
float myAngle=0;
static void display(void)
{
const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
const double a = myAngle;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glPushMatrix();
glTranslated(-2.4,1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutSolidSphere(1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(0,1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutSolidCone(1,1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(2.4,1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutSolidTorus(0.2,0.8,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(-2.4,-1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutWireSphere(1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(0,-1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutWireCone(1,1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(2.4,-1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutWireTorus(0.2,0.8,slices,stacks);
glPopMatrix();
glutSwapBuffers();
}
static void key(unsigned char key, int x, int y)
{
switch (key)
{
case 27 :
case 'q':
exit(0);
break;
case '+':
slices++;
stacks++;
break;
case '-':
if (slices>3 && stacks>3)
{
slices--;
stacks--;
}
break;
}
glutPostRedisplay();
}
static void idle(void)
{
glutPostRedisplay();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
/* Program entry point */
void motion(int x,int y)
{
myAngle=x;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(key);
glutIdleFunc(idle);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
再來 我要教一個讓你茶壺可以倒水的東東ㄛ
很厲害ㄅ 想做就造我的說
你就把上禮拜的茶壺移動
然後改一改功能就變成可以rotate了ㄛ
是不是超猛ㄉ
像這樣
一樣 程式碼送你辣
#include <GL/glut.h>
float myAngle=0; ///這裡是-1.0 ~ +1.0的座標
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(myAngle, 0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void motion(int x ,int y)
{
myAngle = x;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 04 rotate");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
可是這樣你會發現 欸?
怎麼我的茶壺每次重按位置都會跑回去啊
所以我們打算再次改良 讓他會記得上次位置在哪
給你程式碼辣辣辣
#include <GL/glut.h>
float myAngle=0; ///這裡是-1.0 ~ +1.0的座標
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清畫面
glPushMatrix();
glRotatef(myAngle, 0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int oldX=0;
void mouse(int button,int state, int x,int y)
{
if(state==GLUT_DOWN) oldX = x;
}
void motion(int x ,int y)
{
myAngle += (x-oldX);
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 04 rotate");
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}




是照不是造ヽ(#`Д´)ノ
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