_________________________________________________________________________________
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClearColor(0/255.0,128/255.0,97/255.0,1);//背景
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3ub(255,255,255);//白色
glVertex2f((35-150)/150.0,-(17-150)/150.0);
glVertex2f((32-150)/150.0,-(19-150)/150.0);
glVertex2f((30-150)/150.0,-(21-150)/150.0);
glVertex2f((28-150)/150.0,-(22-150)/150.0);
glVertex2f((26-150)/150.0,-(26-150)/150.0);
glVertex2f((26-150)/150.0,-(32-150)/150.0);
glVertex2f((49-150)/150.0,-(269-150)/150.0);
glVertex2f((49-150)/150.0,-(272-150)/150.0);
glVertex2f((51-150)/150.0,-(275-150)/150.0);
glVertex2f((53-150)/150.0,-(278-150)/150.0);
glVertex2f((56-150)/150.0,-(280-150)/150.0);
glVertex2f((60-150)/150.0,-(280-150)/150.0);
glVertex2f((238-150)/150.0,-(280-150)/150.0);
glVertex2f((242-150)/150.0,-(278-150)/150.0);
glVertex2f((245-150)/150.0,-(276-150)/150.0);
glVertex2f((247-150)/150.0,-(274-150)/150.0);
glVertex2f((247-150)/150.0,-(267-150)/150.0);
glVertex2f((269-150)/150.0,-(30-150)/150.0);
glVertex2f((268-150)/150.0,-(23-150)/150.0);
glVertex2f((265-150)/150.0,-(20-150)/150.0);
glVertex2f((262-150)/150.0,-(18-150)/150.0);
glVertex2f((259-150)/150.0,-(17-150)/150.0);
glVertex2f((37-150)/150.0,-(144-150)/150.0);
glVertex2f((259-150)/150.0,-(144-150)/150.0);
glVertex2f((29-150)/150.0,-(62-150)/150.0);
glVertex2f((43-150)/150.0,-(216-150)/150.0);
glVertex2f((267-150)/150.0,-(61-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(255,255,255);//白色
glVertex2f((112-150)/150.0,-(280-150)/150.0);
glVertex2f((185-150)/150.0,-(280-150)/150.0);
glVertex2f((185-150)/150.0,-(292-150)/150.0);
glVertex2f((112-150)/150.0,-(292-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(245,130,31);//橘色
glVertex2f((66-150)/150.0,-(52-150)/150.0);
glVertex2f((212-150)/150.0,-(52-150)/150.0);
glVertex2f((151-150)/150.0,-(98-150)/150.0);
glVertex2f((161-150)/150.0,-(88-150)/150.0);
glVertex2f((180-150)/150.0,-(72-150)/150.0);
glVertex2f((193-150)/150.0,-(63-150)/150.0);
glVertex2f((144-150)/150.0,-(108-150)/150.0);
glVertex2f((66-150)/150.0,-(108-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(237,27,45);//紅色
glVertex2f((233-150)/150.0,-(49-150)/150.0);
glVertex2f((233-150)/150.0,-(111-150)/150.0);
glVertex2f((159-150)/150.0,-(102-150)/150.0);
glVertex2f((154-150)/150.0,-(108-150)/150.0);
glVertex2f((150-150)/150.0,-(113-150)/150.0);
glVertex2f((146-150)/150.0,-(119-150)/150.0);
glVertex2f((143-150)/150.0,-(124-150)/150.0);
glVertex2f((140-150)/150.0,-(131-150)/150.0);
glVertex2f((138-150)/150.0,-(135-150)/150.0);
glVertex2f((136-150)/150.0,-(139-150)/150.0);
glVertex2f((134-150)/150.0,-(144-150)/150.0);
glVertex2f((133-150)/150.0,-(148-150)/150.0);
glVertex2f((132-150)/150.0,-(153-150)/150.0);
glVertex2f((131-150)/150.0,-(157-150)/150.0);
glVertex2f((130-150)/150.0,-(161-150)/150.0);
glVertex2f((166-150)/150.0,-(96-150)/150.0);
glVertex2f((171-150)/150.0,-(90-150)/150.0);
glVertex2f((175-150)/150.0,-(86-150)/150.0);
glVertex2f((180-150)/150.0,-(82-150)/150.0);
glVertex2f((185-150)/150.0,-(78-150)/150.0);
glVertex2f((189-150)/150.0,-(75-150)/150.0);
glVertex2f((193-150)/150.0,-(72-150)/150.0);
glVertex2f((199-150)/150.0,-(70-150)/150.0);
glVertex2f((197-150)/150.0,-(69-150)/150.0);
glVertex2f((202-150)/150.0,-(66-150)/150.0);
glVertex2f((208-150)/150.0,-(62-150)/150.0);
glVertex2f((213-150)/150.0,-(59-150)/150.0);
glVertex2f((217-150)/150.0,-(57-150)/150.0);
glVertex2f((222-150)/150.0,-(54-150)/150.0);
glVertex2f((226-150)/150.0,-(53-150)/150.0);
glVertex2f((233-150)/150.0,-(59-150)/150.0);
glVertex2f((233-150)/150.0,-(67-150)/150.0);
glVertex2f((233-150)/150.0,-(73-150)/150.0);
glVertex2f((233-150)/150.0,-(79-150)/150.0);
glVertex2f((233-150)/150.0,-(93-150)/150.0);
glVertex2f((233-150)/150.0,-(98-150)/150.0);
glVertex2f((233-150)/150.0,-(102-150)/150.0);
glVertex2f((233-150)/150.0,-(108-150)/150.0);
glVertex2f((228-150)/150.0,-(113-150)/150.0);
glVertex2f((224-150)/150.0,-(115-150)/150.0);
glVertex2f((220-150)/150.0,-(118-150)/150.0);
glVertex2f((216-150)/150.0,-(120-150)/150.0);
glVertex2f((213-150)/150.0,-(124-150)/150.0);
glVertex2f((210-150)/150.0,-(126-150)/150.0);
glVertex2f((207-150)/150.0,-(129-150)/150.0);
glVertex2f((204-150)/150.0,-(132-150)/150.0);
glVertex2f((201-150)/150.0,-(135-150)/150.0);
glVertex2f((198-150)/150.0,-(139-150)/150.0);
glVertex2f((195-150)/150.0,-(145-150)/150.0);
glVertex2f((193-150)/150.0,-(148-150)/150.0);
glVertex2f((191-150)/150.0,-(153-150)/150.0);
glVertex2f((189-150)/150.0,-(158-150)/150.0);
glVertex2f((189-150)/150.0,-(161-150)/150.0);
glVertex2f((130-150)/150.0,-(161-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(237,27,45);
glVertex2f((121-150)/150.0,-(216-150)/150.0);
glVertex2f((183-150)/150.0,-(216-150)/150.0);
glVertex2f((181-150)/150.0,-(288-150)/150.0);
glVertex2f((118-150)/150.0,-(288-150)/150.0);
glEnd();
glBegin(GL_POLYGON);//綠色
glColor3ub(0,128,97);//E
glVertex2f((61-150)/150.0,-(168-150)/150.0);
glVertex2f((74-150)/150.0,-(168-150)/150.0);
glVertex2f((74-150)/150.0,-(210-150)/150.0);
glVertex2f((61-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((74-150)/150.0,-(201-150)/150.0);
glVertex2f((84-150)/150.0,-(201-150)/150.0);
glVertex2f((84-150)/150.0,-(210-150)/150.0);
glVertex2f((74-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((74-150)/150.0,-(186-150)/150.0);
glVertex2f((84-150)/150.0,-(186-150)/150.0);
glVertex2f((84-150)/150.0,-(194-150)/150.0);
glVertex2f((74-150)/150.0,-(194-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((74-150)/150.0,-(168-150)/150.0);
glVertex2f((84-150)/150.0,-(168-150)/150.0);
glVertex2f((84-150)/150.0,-(177-150)/150.0);
glVertex2f((74-150)/150.0,-(177-150)/150.0);
glEnd();
glBegin(GL_POLYGON);//L
glColor3ub(0,128,97);
glVertex2f((89-150)/150.0,-(168-150)/150.0);
glVertex2f((102-150)/150.0,-(168-150)/150.0);
glVertex2f((102-150)/150.0,-(210-150)/150.0);
glVertex2f((89-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((102-150)/150.0,-(201-150)/150.0);
glVertex2f((112-150)/150.0,-(201-150)/150.0);
glVertex2f((112-150)/150.0,-(210-150)/150.0);
glVertex2f((102-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);//E
glColor3ub(0,128,97);
glVertex2f((116-150)/150.0,-(168-150)/150.0);
glVertex2f((129-150)/150.0,-(168-150)/150.0);
glVertex2f((129-150)/150.0,-(210-150)/150.0);
glVertex2f((116-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((129-150)/150.0,-(168-150)/150.0);
glVertex2f((138-150)/150.0,-(168-150)/150.0);
glVertex2f((138-150)/150.0,-(177-150)/150.0);
glVertex2f((129-150)/150.0,-(177-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((129-150)/150.0,-(185-150)/150.0);
glVertex2f((138-150)/150.0,-(185-150)/150.0);
glVertex2f((138-150)/150.0,-(193-150)/150.0);
glVertex2f((129-150)/150.0,-(193-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((129-150)/150.0,-(201-150)/150.0);
glVertex2f((138-150)/150.0,-(201-150)/150.0);
glVertex2f((138-150)/150.0,-(210-150)/150.0);
glVertex2f((129-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);//V
glColor3ub(0,128,97);
glVertex2f((141-150)/150.0,-(168-150)/150.0);
glVertex2f((153-150)/150.0,-(168-150)/150.0);
glVertex2f((157-150)/150.0,-(196-150)/150.0);
glVertex2f((164-150)/150.0,-(210-150)/150.0);
glVertex2f((148-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((163-150)/150.0,-(168-150)/150.0);
glVertex2f((172-150)/150.0,-(168-150)/150.0);
glVertex2f((164-150)/150.0,-(210-150)/150.0);
glVertex2f((157-150)/150.0,-(196-150)/150.0);
glEnd();
glBegin(GL_POLYGON);//E
glColor3ub(0,128,97);
glVertex2f((175-150)/150.0,-(168-150)/150.0);
glVertex2f((188-150)/150.0,-(168-150)/150.0);
glVertex2f((188-150)/150.0,-(210-150)/150.0);
glVertex2f((175-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((188-150)/150.0,-(168-150)/150.0);
glVertex2f((198-150)/150.0,-(168-150)/150.0);
glVertex2f((198-150)/150.0,-(177-150)/150.0);
glVertex2f((188-150)/150.0,-(177-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((188-150)/150.0,-(185-150)/150.0);
glVertex2f((198-150)/150.0,-(185-150)/150.0);
glVertex2f((198-150)/150.0,-(193-150)/150.0);
glVertex2f((188-150)/150.0,-(193-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((188-150)/150.0,-(201-150)/150.0);
glVertex2f((198-150)/150.0,-(201-150)/150.0);
glVertex2f((198-150)/150.0,-(210-150)/150.0);
glVertex2f((188-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);//N
glColor3ub(0,128,97);
glVertex2f((204-150)/150.0,-(168-150)/150.0);
glVertex2f((216-150)/150.0,-(168-150)/150.0);
glVertex2f((216-150)/150.0,-(210-150)/150.0);
glVertex2f((204-150)/150.0,-(210-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((216-150)/150.0,-(171-150)/150.0);
glVertex2f((221-150)/150.0,-(168-150)/150.0);
glVertex2f((225-150)/150.0,-(167-150)/150.0);
glVertex2f((228-150)/150.0,-(167-150)/150.0);
glVertex2f((233-150)/150.0,-(169-150)/150.0);
glVertex2f((236-150)/150.0,-(173-150)/150.0);
glVertex2f((236-150)/150.0,-(178-150)/150.0);
glVertex2f((224-150)/150.0,-(178-150)/150.0);
glVertex2f((223-150)/150.0,-(177-150)/150.0);
glVertex2f((221-150)/150.0,-(177-150)/150.0);
glVertex2f((229-150)/150.0,-(177-150)/150.0);
glVertex2f((216-150)/150.0,-(179-150)/150.0);
glEnd();
glBegin(GL_POLYGON);
glColor3ub(0,128,97);
glVertex2f((224-150)/150.0,-(178-150)/150.0);
glVertex2f((236-150)/150.0,-(178-150)/150.0);
glVertex2f((236-150)/150.0,-(210-150)/150.0);
glVertex2f((224-150)/150.0,-(210-150)/150.0);
glEnd();
glutSwapBuffers();
}
void mouse (int button, int state, int x,int y)
{
if(state==GLUT_DOWN){
printf(" glVertex2f((%d-150)/150.0,-(%d-150)/150.0);\n",x,y);
}
}
int main(int argc,char ** argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
你很水
回覆刪除