week05
http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
下載win32 、data 、glut32.dil

windows、data解壓縮 , data、glut32.dil放入windows

Light Material
ctrl+F 收尋 light
下載win32 、data 、glut32.dil

windows、data解壓縮 , data、glut32.dil放入windows

Light Material
ctrl+F 收尋 light

來練習打光~

如何讓光可以移動!!!(加入)
接下來要改變視窗大小,物體會等比例放大縮小!!!!(加入)
程式碼 :
#include <GL/glut.h>
///打光0 : 宣告陣列,裡面是光的屬性值
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
GLfloat light_position[] = {2.0f , 5.0f, 5.0f ,0.0f};
light_position[0] = (x-150)/150.0 * 10;
light_position[1] = -(y-150)/150.0 * 10;
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glutPostRedisplay();
}
static void resize(int width, int height)註:
{
const float ar = (float) width/ (float)height;
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ar,ar,-1,+1,-1,+1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutReshapeFunc(resize);//Reshape改視窗大小的函式
glutDisplayFunc(display);
glutMotionFunc(motion);
///打光要3D的depth test
glEnable(GL_DEPTH_TEST);
///打光1 : 打開光線
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
///打光2 : 設定light值
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
///打光 2-2 : 設定物體material
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
完成啦!!!


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