安培右手搞懂三軸關係
把範例程式改成使用滑鼠控制旋轉
滑鼠控制茶壺旋轉
Maya式旋轉茶壺
#include <GL/glut.h>
float myAngle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0;
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
oldX=x;
}
void motion(int x,int y)
{
myAngle+=(x-oldX);
oldX=x;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 04");
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}






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