複習上周的茶壺程式,這次加入了可以顯示座標的程式碼⏫⏬
#include <GL/glut.h>
#include <stdio.h> //為了執行printf的標頭檔
void display()
{
glutSolidTeapot(0.3);
glColor3f(1.0,0.0,0.0);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y){
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
茶壺隨著滑鼠點擊移動到指定位置⏫⏬
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清除背景,避免背景重複
glPushMatrix(); //備份矩陣
glTranslatef(teapotX,teapotY,0); //移動
glutSolidTeapot(0.3);
glPopMatrix(); //備份矩陣
glColor3f(1.0,0.0,0.0);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y){
//printf("%d %d %d %d\n",button,state,x,y);
printf("%f %f\n",(x-150)/150.0,(y-150)/150.0);
teapotX = (x-150)/150.0; // x 0-300 ➜ -1=+1
teapotY = -(y-150)/150.0; // y 300-0 ➜ -1-+1
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
點擊位置取得座標,畫出相對應圖形⏫⏬
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON); // 畫圖
// 程式碼產生的頂點
glVertex2f((83-150)/150.0,-(57-150)/150.0);
glVertex2f((136-150)/150.0,-(126-150)/150.0);
glVertex2f((192-150)/150.0,-(170-150)/150.0);
glVertex2f((115-150)/150.0,-(246-150)/150.0);
glVertex2f((122-150)/150.0,-(174-150)/150.0);
glVertex2f((66-150)/150.0,-(131-150)/150.0);
glVertex2f((42-150)/150.0,-(261-150)/150.0);
glVertex2f((31-150)/150.0,-(91-150)/150.0);
glVertex2f((19-150)/150.0,-(52-150)/150.0);
glEnd(); // 程式結束
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN) { // 按下去時產生座標,減一半,除一半.0,y 要加負號
printf("glVertex2f((%d-150)/150.0,-(%d-150)/150.0);\n",x,y); // 顯示
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
oof .jpg
利用小畫家,點擊位置取得座標,畫出相對應彩色圖形⏫⏬
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClearColor(0/255.0, 0/255.0, 0/255.0, 1); //底層顏色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON); //開始
glColor3f(255/255.0, 255/255.0, 26/255.0); //圖層顏色
glVertex2f((40-150)/150.0,-(40-150)/150.0);
glVertex2f((40-150)/150.0,-(245-150)/150.0);
glVertex2f((245-150)/150.0,-(245-150)/150.0);
glVertex2f((245-150)/150.0,-(40-150)/150.0);
glEnd(); //結束,從開始到結束算一塊圖形
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN){
printf("glVertex2f((%d-150)/150.0,-(%d-150)/150.0);\n",x,y);
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
畫圓形⏬
glColor3f(255/255.0, 255/255.0, 26/255.0); //圖層顏色
for(float angle=0;angle<=2*3.1415;angle+=0.01){ //可以調整是否為半圓形
glVertex2f(0.3*cos(angle),0.7*sin(angle)); //x和y軸的縮放
}
glEnd(); //結束,從開始到結束算一塊圖形

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