2020年3月31日 星期二

Week05---Light Material

W05-01---幫茶壺打光


開啟Light Material
看看打光的程式碼


 修改原本程式碼

改變光源的位置

Ambint/Dffusse/Specular意思

加入motion函式
~~程式碼~~
#include <GL/glut.h>

///打光的第0步,宣告陣列,裡面有光的屬性值
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
/* Program entry point */
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void motion(int x,int y)
{///TODO:我們想讓光源動,用motion做
    GLfloat light_position[] = {2.0f , 5.0f , -5.0f , 0.0f};///TODO:陣列,放位置
    light_position[0] = (x-150) / 150.0 * 10;///TODO:用moition的x座標,算光的位置
    light_position[1] = -(y-150) / 150.0 * 10;
    glLightfv(GL_LIGHT0,GL_POSITION,light_position);///TODO:用函式,把光設好
    glutPostRedisplay();///TODO:貼個post請glut重畫畫面
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("GLUT Shapes");
    glutDisplayFunc(display);
    glutMotionFunc(motion);///TODO:要讓光源動,用motion函式
    ///打光也需要Depth test
    glEnable(GL_DEPTH_TEST);
    ///打光1:要開啟光線
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    ///打光2-1:光LIGHT的設定值(裡面有陣列)
    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    ///打光2-2:把物體MATERIAL也設定好
    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutMainLoop();

    return EXIT_SUCCESS;
}



沒有留言:

張貼留言