轉動&移動的立體茶壺
#include <GL/glut.h>
#include <stdio.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int type=1; ///1:rotate 2:translate
float teapotX=0; float teapotY=0;///
float teapotRotY=0;///轉動的變數
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)///mouse要可移動teapot (按下去的動作)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)///(motion移動的動作)
{
if(type==1){
teapotRotY += x-oldX;
}
else if(type==2){
teapotX += x-oldX;
teapotY += y-oldY;
}
oldX=x;
oldY=y;
glutPostRedisplay();///更新畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glTranslatef(teapotX/250.0, -teapotY/250.0, 0);///y要加負號才能是正確的方向
glRotatef( teapotRotY, 0,-1,0);///x方向的動vsY軸
glutSolidTeapot(0.3);
glPopMatrix();///備份矩陣
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{///沒有正負號,全部都當正數來用 0...255
if(key=='e'||key=='E') type=1;///Maya 轉動1
if(key=='w'||key=='W') type=2;///Maya 移動2
printf("now: %c\n", key);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);///記得增加這三行
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
最後就可以得到一個
按w可以轉動 按e可以移動
的茶壺~~~


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