今日目標 旋轉手臂
#include <GL/glut.h>
void upper_arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("123");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
讓長方形旋轉
在旋轉函式後面移動
glTranslatef(0.3,0,0);
就會讓旋轉軸心移動
#include <GL/glut.h>
#include <stdio.h>
void arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0,angle2=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.2,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(1,0,0);
arm();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(1,1,0);
arm();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(1,0,0);
arm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(1,1,0);
arm();
glPopMatrix();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("123");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
一隻手2個方塊一個關節需要備份2次
angle+=dx;
if(angle>60) dx=-1;
if(angle<0) dx=1;
加入if判斷式
就可以決定方塊的移動範圍




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