https://2020graphicsb.blogspot.com/2020/03/week05_31.html
移動茶壺
移動或轉動茶壺
移動、轉動用Keyboard切換(w、e)
執行結果
程式碼
#include <GL/glut.h>
///打光的第0步,宣告陣列,裡面有光的屬性值
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };///ambient無所不在的光
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };///diffuse當角度不同時光的能量就會有所不同,因此可能某些角度比較亮
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int type=1;
float teapotX=0,teapotY=0;///TODO1:
float teapotRotY=0;///轉動的變數
int oldX=0,oldY=0;///TODO1:
void mouse(int button,int state,int x,int y)
{///TODO1:mouse要可以移動teapot Step1:按下去
oldX=x;///TODO1
oldY=y;///TODO1
}
void motion(int x,int y)///TODO1:Step2:motion動
{
if(type==1)///轉動
{
teapotRotY+=x-oldX;
}
else if(type==2)///移動
{
teapotX+=x-oldX;///TODO1
teapotY+=y-oldY;///TODO1
}
oldX=x;///TODO1
oldY=y;///TODO1
glutPostRedisplay();///TODO1更新畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glTranslatef(teapotX/250.0,-teapotY/250.0,0);///TODO1移動
glRotatef(teapotRotY,0,-1,0);///x方向的動,y軸
glutSolidTeapot(0.3);///TODO2
glPopMatrix();///備份矩陣
glutSwapBuffers();
}
#include <stdio.h>
void keyboard(unsigned char key,int x,int y)
{///unsigned char key沒有正負號,全部都當正號用
if(key=='e'||key=='E')type=1;///maya:轉動
if(key=='w'||key=='W')type=2;///maya:轉動
printf("now: %c\n",key);
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(500,500);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);///TODO
glutMotionFunc(motion);///TODO1
glutKeyboardFunc(keyboard);///TODO2
///打光3D深淺
glEnable(GL_DEPTH_TEST);
///打光1:開啟光線
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
///打光2:要設定light的設定值(前面是陣列)
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
///打光2.2:物體也設定material
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
自動轉動茶壺
解釋移動跟轉動














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