利用 openCV 在 co
先下載
執行完後開啟 codeblocks
進入 settings ⇀ complier 調整設定
把檔名存成.cpp檔
記得另存 a.png 到桌面
#include <opencv/highgui.h>
int main(){
IplImage * img = cvLoadImage("a.png");
cvShowImage("week07", img);
cvWaitKey(0);
}
旋轉的球
記得另存 a.png 到 freeglut 的 bin 資料夾裡
#include <opencv/cv.h>
#include <GL/glut.h>
#include <stdio.h>
GLUquadric * quad;
GLuint id;
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自轉
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自轉
glutSwapBuffers();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("a.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutTimerFunc(0, timer, 0);
myInit();
glutMainLoop();
}









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