移動機械手臂
#include <GL/glut.h>
void upper_arm(){
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
2條移動機械手臂
#include <GL/glut.h>
#include <stdio.h>
void upper_arm(){
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;///todo
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.2,0,0);///備份
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);///把旋轉中心放到畫面正中心
glColor3f(1,1,0);
upper_arm();
glPushMatrix();
glTranslatef(0.25,0,0);///移動中心旋轉軸到右上角
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(1,0.25,0);
upper_arm();
glPopMatrix();
glPopMatrix();///還原
glPushMatrix();
glTranslatef(-0.2,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(1,1,0);
upper_arm();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(1,0.25,0);
upper_arm();
glPopMatrix();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("07161036");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

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