SOUND
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("bomb.wav",NULL,SND_SYNC);
printf("HELLO WORD\n");
PlaySoundA("bomb.wav",NULL,SND_SYNC);
PlaySoundA("bomb.wav",NULL,SND_SYNC);
}
滑鼠點擊發出聲音
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySoundA("bomb.wav",NULL,SND_SYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week12 sound");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}
播放MP3
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySoundA("bomb.wav",NULL,SND_SYNC);
}
int main(int argc,char**argv)
{
myMP3.Load("rain.mp3");
myMP3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week12 sound");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}
音樂與滑鼠點擊不同步
按鍵播放音樂
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
CMP3_MCI Do,Re,Mi,Fa,So;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')Do.Play;
if(key=='2')Re.Play;
if(key=='3')Me.Play;
if(key=='4')Fa.Play;
if(key=='5')So.Play;
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySoundA("bomb.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
Do.Load("do.wav");Re.Load("re.wav");Mi.Load("Mi.wav");
Fa.Load("fa.wav");So.Load("So.wav");
myMP3.Load("rain.mp3");
myMP3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week12 sound");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}




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