目標 : 播放 WAV 音檔
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySound("檔案.wav",NULL,SND_SYNC);
printf("Hello World\n");
}
目標 : 點擊發出聲音
#include <stdio.h>
#include <windows.h> //為了一些定義DWORD
#include <mmsystem.h> //為了 PlaySoundA()
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y) //要發出聲音
{
if(state == GLUT_DOWN) PlaySoundA("Bomb.wav",NULL,SND_SYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week11 sound");
glutMouseFunc(mouse); //mouse要發出聲音
glutDisplayFunc(display);
glutMainLoop();
}
目標 : 邊播放MP3邊點擊出聲音 (MP3)
1.在moodle下載CMP3_MCI.h直接放在專案檔
2.將mp3檔放在freeglut的lib裡面
程式碼 :
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
if(state == GLUT_DOWN) PlaySoundA("Bomb.wav",NULL,SND_SYNC);
}
int main(int argc,char**argv)
{
myMP3.Load("Colorful.mp3");
myMP3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week11 sound");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}


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