#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("zxc.wav",NULL, SND_SYNC);
printf("Hello World\n");
}
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) PlaySoundA("zxc.wav",NULL, SND_SYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12 sound");
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
CMP3_MCI Do, Re, Mi, Fa, So;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') Do.Play();//PlaySoundA("do.wav", NULL, SND_ASYNC);
if(key=='2') Re.Play();//PlaySoundA("re.wav", NULL, SND_ASYNC);
if(key=='3') Mi.Play();//PlaySoundA("mi.wav", NULL, SND_ASYNC);
if(key=='4') Fa.Play();//PlaySoundA("fa.wav", NULL, SND_ASYNC);
if(key=='5') So.Play();//PlaySoundA("so.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) PlaySoundA("zxc.wav",NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
Do.Load("do.wav"); Re.Load("re.wav"); Mi.Load("mi.wav");
Fa.Load("fa.wav"); So.Load("so.wav");
myMP3.Load("aaa.mp3");
myMP3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12 sound");
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
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