1.紀錄動作、存檔
①印出hello world
(複習大一學習的~~會秀出helloworld很熟悉…φ(๑˃∀˂๑)♪ )
PS程式碼:
#include <stdio.h>
int main()
{ ///檔案的指標變數,檔案開啟("檔名","模型"w:write +)
FILE * fout = fopen("motion.txt","w+");
fprintf(fout,"hello world\n");
}
②印出0
(複習陣列跟換行ψ(*`ー´)ψ)
PS程式碼:
#include <stdio.h>
int a[16]={0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0};
int main()
{ ///檔案的指標變數,檔案開啟("檔名","模型"w:write +)
FILE * fout = fopen("motion.txt","w+");
for(int i=0;i<16;i++){
fprintf(fout, "%d ", a[i]);
}
fprintf(fout,"\n");
for(int i=0;i<16;i++){
fprintf(fout,"%d ",a[i]);
}
fprintf(fout,"\n");
}
③複習for迴圈印出字
(可以印出很多字哦~)
(就是這個(✪ω✪))
PS程式碼:
#include <stdio.h>
int a[16]={0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0};
int main()
{ ///檔案的指標變數,檔案開啟("檔名","模型"w:write +)
FILE * fout = fopen("檔名.txt","w+");
for(int i=0;i<16;i++){
printf( "%d", a[i]);
fprintf( fout, "%d ", a[i]);
}
fclose(fout);
printf("你也可以用f(fout)來關閉\n");
printf("我這裡程式還沒結束哦...\n");
printf("這時候, 檔案還沒有關,檔案大小0\n");
printf("要輸入一個數字之後才會結束");
int n;
scanf("%d",&n);
}
④彩色茶壺
(老師有送程世碼~ლ(´ڡ`ლ))
④-1彩色茶壺sample_1
(等下茶壺要替換成關節ovo)
PS程式碼:
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);///白色
glutSolidTeapot(0.3);///body
glPushMatrix();///右邊
glTranslatef(0.3, 0,0);
glRotatef(angle[0], 0,0,1);///轉動
glTranslatef(0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.3, 0,0);
glRotatef(angle[3], 0,0,1);///轉動
glTranslatef(-0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[4], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 file");
glutDisplayFunc(display);
glutMainLoop();
}
④-2彩色茶壺sample_2
(反白部分為修改程式碼~老師還是有送程式碼~)
PS程式碼:
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);///白色
glutSolidTeapot(0.3);///body
glPushMatrix();///右邊
glTranslatef(0.3, 0,0);
glRotatef(angle[0], 0,0,1);///轉動
glTranslatef(0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.3, 0,0);
glRotatef(angle[2], 0,0,1);///轉動
glTranslatef(-0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int angleID=0;///TODO2:要動哪個關節
int oldX=0, oldY=0;///TODO2:
void keyboard(unsigned char key, int x, int y)
{
if(key=='0') angleID=0;///TODO2: 要動的關節
if(key=='1') angleID=1;///TODO2: 要動的關節
if(key=='2') angleID=2;///TODO2: 要動的關節
if(key=='3') angleID=3;///TODO2: 要動的關節
}
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;///TODO2: mouse按下去時, 記得在哪裡
}
void motion(int x, int y)
{
angle[angleID] += (x-oldX);///TODO2: 讓關節動起來
oldX=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 file");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///TODO2: keyboard運作
glutMouseFunc(mouse);///TODO2: mouse
glutMotionFunc(motion);///TODO2: motion
glutMainLoop();
}
④-3彩色茶壺sample_3
(反白部分為修改程式碼~與sample2有區別~)
PS程式碼:
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);///白色
glutSolidTeapot(0.3);///body
glPushMatrix();///右邊
glTranslatef(0.3, 0,0);
glRotatef(angle[0], 0,0,1);///轉動
glTranslatef(0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.3, 0,0);
glRotatef(angle[2], 0,0,1);///轉動
glTranslatef(-0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int angleID=0;///TODO2:要動哪個關節
int oldX=0, oldY=0;///TODO2:
void keyboard(unsigned char key, int x, int y)
{
if(key=='0') angleID=0;///TODO2: 要動的關節
if(key=='1') angleID=1;///TODO2: 要動的關節
if(key=='2') angleID=2;///TODO2: 要動的關節
if(key=='3') angleID=3;///TODO2: 要動的關節
}
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;///TODO2: mouse按下去時, 記得在哪裡
}
#include <stdio.h>///TODO3
FILE * fout=NULL;///TODO3:檔案是NULL
void saveAll()///TODO3:全部存起來
{///TODO3:(第1次是NULL,要把檔案開啟來,以後就不用再打開它了)
if(fout==NULL)fout=fopen("motion.txt","w+");///TODO3:檔案是NULL
for(int i=0;i<10;i++){
printf("%d ",angle[i]);
fprintf(fout,"\n");
}
printf("\n");
fprintf(fout,"\n");
}
void motion(int x, int y)
{
angle[angleID] += (x-oldX);///TODO2: 讓關節動起來
oldX=x;
saveAll();///TODO3:全部存起來
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 file");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///TODO2: keyboard運作
glutMouseFunc(mouse);///TODO2: mouse
glutMotionFunc(motion);///TODO2: motion
glutMainLoop();
}
④-4彩色茶壺自動旋轉
(按r會旋轉~)
PS程式碼:
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);///白色
glutSolidTeapot(0.3);///body
glPushMatrix();///右邊
glTranslatef(0.3, 0,0);
glRotatef(angle[0], 0,0,1);///轉動
glTranslatef(0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.3, 0,0);
glRotatef(angle[2], 0,0,1);///轉動
glTranslatef(-0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int angleID=0;///TODO2:要動哪個關節
int oldX=0, oldY=0;///TODO2:
#include <stdio.h>///TODO4:記得移高一些哦
FILE * fout=NULL;///TODO3:檔案是NULL
FILE * fin=NULL;///TODO4:File Input(fin)
void keyboard(unsigned char key, int x, int y)
{
if(key=='0') angleID=0;///TODO2: 要動的關節
if(key=='1') angleID=1;///TODO2: 要動的關節
if(key=='2') angleID=2;///TODO2: 要動的關節
if(key=='3') angleID=3;///TODO2: 要動的關節
if(key=='r'){
if(fin=NULL) fin=fopen("motion.txt","r");///TODO4:開檔案
for(int i=0;i<10;i++){
fscanf(fin,"%d",&angle[i]);///TODO4:讀入
}
glutPostRedisplay();///TODO4:更新畫面/重畫
}
}
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;///TODO2: mouse按下去時, 記得在哪裡
}
void saveAll()///TODO3:全部存起來
{///TODO3:(第1次是NULL,要把檔案開啟來,以後就不用再打開它了)
if(fout==NULL)fout=fopen("motion.txt","w+");///TODO3:檔案是NULL
for(int i=0;i<10;i++){
printf("%d ",angle[i]);
fprintf(fout,"\n");
}
printf("\n");
fprintf(fout,"\n");
}
void motion(int x, int y)
{
angle[angleID] += (x-oldX);///TODO2: 讓關節動起來
oldX=x;
saveAll();///TODO3:全部存起來
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 file");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///TODO2: keyboard運作
glutMouseFunc(mouse);///TODO2: mouse
glutMotionFunc(motion);///TODO2: motion
glutMainLoop();
}









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