#include <GL/glut.h>
///int angle[10]={0,0,0,0,0, 0,0,0,0,0};
int angle[20]={};///全部先放0
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( angle[11]/100.0, angle[12]/100.0, angle[13]/100.0 );
glColor3f(1,1,1);///白色
glutSolidTeapot(0.3);///body
glPushMatrix();///右邊
glTranslatef(0.3, 0,0);
glRotatef(angle[0], 0,0,1);///轉動
glTranslatef(0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.3, 0,0);
glRotatef(angle[2], 0,0,1);///轉動
glTranslatef(-0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int angleID=0;
int oldX=0, oldY=0
#include <stdio.h>
FILE * fout=NULL;
FILE * fin=NULL;
void readAll()
{
if(fin==NULL) fin=fopen("motion.txt", "r" );
for(int i=0; i<20; i++){
///scanf( "%d", &a[i]);
fscanf(fin,"%d", &angle[i]);
}
}
int oldAngle[20];
int newAngle[20];
void timer(int t)
{
glutTimerFunc(20, timer, t+1);
if(t==0){
if(fin==NULL) fin=fopen("motion.txt", "r");
for(int i=0; i<20; i++){
fscanf(fin, "%d", &newAngle[i]);
}
}
float alpha = (t%30)/30.0;
if( t%30==0 ){
for(int i=0; i<20; i++){
oldAngle[i] = newAngle[i];
fscanf(fin, "%d", &newAngle[i]);
}
}
for(int i=0; i<20; i++){
angle[i] = alpha*newAngle[i] + (1-alpha)*oldAngle[i];
///printf(" %d", angle[i]);
}
///readAll();
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='a') angleID=11;
if(key=='r'){
readAll();///TODO5:
glutPostRedisplay();
}else if(key=='p'){
glutTimerFunc(20, timer, 0);
}else if(key=='s'){///Week161
void saveAll();
///int angle[10]={0,0,0,0,0, 0,0,0,0,0};
int angle[20]={};///全部先放0
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( angle[11]/100.0, angle[12]/100.0, angle[13]/100.0 );
glColor3f(1,1,1);///白色
glutSolidTeapot(0.3);///body
glPushMatrix();///右邊
glTranslatef(0.3, 0,0);
glRotatef(angle[0], 0,0,1);///轉動
glTranslatef(0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊
glTranslatef(-0.3, 0,0);
glRotatef(angle[2], 0,0,1);///轉動
glTranslatef(-0.2, 0,0);///最重要,旋轉中心要放在中心
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int angleID=0;
int oldX=0, oldY=0
#include <stdio.h>
FILE * fout=NULL;
FILE * fin=NULL;
void readAll()
{
if(fin==NULL) fin=fopen("motion.txt", "r" );
for(int i=0; i<20; i++){
///scanf( "%d", &a[i]);
fscanf(fin,"%d", &angle[i]);
}
}
int oldAngle[20];
int newAngle[20];
void timer(int t)
{
glutTimerFunc(20, timer, t+1);
if(t==0){
if(fin==NULL) fin=fopen("motion.txt", "r");
for(int i=0; i<20; i++){
fscanf(fin, "%d", &newAngle[i]);
}
}
float alpha = (t%30)/30.0;
if( t%30==0 ){
for(int i=0; i<20; i++){
oldAngle[i] = newAngle[i];
fscanf(fin, "%d", &newAngle[i]);
}
}
for(int i=0; i<20; i++){
angle[i] = alpha*newAngle[i] + (1-alpha)*oldAngle[i];
///printf(" %d", angle[i]);
}
///readAll();
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='a') angleID=11;
if(key=='r'){
readAll();///TODO5:
glutPostRedisplay();
}else if(key=='p'){
glutTimerFunc(20, timer, 0);
}else if(key=='s'){///Week161
void saveAll();
saveAll();
}
}
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;
}
void saveAll()
{
if(fout==NULL) fout=fopen("motion.txt", "w+");
for(int i=0; i<20; i++){ ///Week1603
printf("%d ", angle[i]);
fprintf(fout, "%d ", angle[i]);
}
printf("\n");
fprintf(fout, "\n");
}
void motion(int x, int y)
{
angle[angleID] += (x-oldX);
if(angleID==11){ ///Week1603
angle[angleID+1] += (oldY-y); ///Week1603
}
oldX=x; oldY=y; ///Week1603
///Week161 ///saveAll();
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 file");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
}
}
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;
}
void saveAll()
{
if(fout==NULL) fout=fopen("motion.txt", "w+");
for(int i=0; i<20; i++){ ///Week1603
printf("%d ", angle[i]);
fprintf(fout, "%d ", angle[i]);
}
printf("\n");
fprintf(fout, "\n");
}
void motion(int x, int y)
{
angle[angleID] += (x-oldX);
if(angleID==11){ ///Week1603
angle[angleID+1] += (oldY-y); ///Week1603
}
oldX=x; oldY=y; ///Week1603
///Week161 ///saveAll();
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 file");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
今天教內插
圖片裡選的是重點
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