#include <stdio.h>/// TODO:為了printf()
float myAngle=0;///TODO2:這裡是-1.0~+1.0的座標
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///TODO2:備份矩陣
glRotatef(myAngle, 0, 0,1);///TODO2:移動
glutSolidTeapot( 0.3 ); ///寫出實心茶壺
glPopMatrix();///TODO2:備份矩陣
glutSwapBuffers(); ///將茶壺變兩倍大
}
int oldx=0;
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) oldx = x;
}
void motion(int x,int y)
{
myAngle += (x-oldx);
oldx = x;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv); ///main的參數,於近來
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///啟動3D的顯示能力,兩倍顯示buffer,有3D
glutCreateWindow("week 04 rotate");
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutDisplayFunc(display); ///如何去畫
glutMainLoop(); ///主迴圈停在這,並且不會結束
}

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