每周複習
加入滑鼠控制程式:
#include <stdio.h>
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
glutMouseFunc(mouse);
紀錄滑鼠點擊座標:
#include <GL/glut.h>
#include <stdio.h>
float teapx=0, teapy=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 ); //寫出實心茶壺
glPopMatrix();
glutSwapBuffers(); //將茶壺變兩倍大
}
void mouse(int button,int state,int x,int y)
{
printf("%f %f\n",(x-150)/150.0,(y-150)/150.0);
teapx=(x-150)/150.0;
teapy=(y-150)/150.0;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv); //main的參數,於近來
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); //啟動3D的顯示能力,兩倍顯示buffer,有3D
glutCreateWindow("week03 YES!!!"); //建立3D窗子
glutDisplayFunc(display); //如何去畫
glutMouseFunc(mouse);
glutMainLoop(); //主迴圈停在這,並且不會結束
}
滑鼠描出圖形
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f((156-150)/150.0,-(35-150)/150.0);
glVertex2f((138-150)/150.0,-(59-150)/150.0);
glVertex2f((124-150)/150.0,-(87-150)/150.0);
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) printf("glVertex2f((%d-150)/150.0,-(%d-150)/150.0);\n",x,y);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv); //main的參數,於近來
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); //啟動3D的顯示能力,兩倍顯示buffer,有3D
glutCreateWindow("week03 YES!!!"); //建立3D窗子
glutDisplayFunc(display); //如何去畫
glutMouseFunc(mouse);
glutMainLoop(); //主迴圈停在這,並且不會結束
}




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