程式碼
#include <GL/glut.h>
void display(){
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int a,char**b){
glutInit(&a,b);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMainLoop();
}
2.點出茶壺座標
程式碼:
#include<GL/glut.h>
#include<stdio.h>///為了printf
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
///mouse函式:左中右鍵,Down/Up,X座標,y座標
{
printf("%d %d %d %d\n",button,state,x,y);
///測試值顯示
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week03");///3D視窗名
glutDisplayFunc(display);///用display這個func畫
glutMouseFunc(mouse); glutMainLoop();///主要迴圈 }
3.移動茶壺
程式碼:
#include <GL/glut.h>
#include <stdio.h> ///為了printf
float teapotX=0, teapotY=0; /// -1.0 ~ +1.0的座標
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清背景
glPushMatrix(); ///備份矩陣
glTranslatef(teapotX,teapotY,0); ///移動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
printf("%f %f\n",(x-150)/150.0,(y-150)/150.0);
teapotX=(x-150)/150.0; /// 讓X:0...300變成 -1...+1
teapotY=-(y-150)/150.0; ///讓 Y:300...0 變成 -1...+1
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
4.MOUSE畫出圖形
程式碼:#include <GL/glut.h>#include <stdio.h>void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清理背景glBegin(GL_POLYGON); ///實心圖形glColor3f(211/255.0, 203/255.0, 87/255.0); ///顏色glVertex2f( (144-150)/150.0, -(78-150)/150.0);glVertex2f( (118-150)/150.0, -(73-150)/150.0);glVertex2f( (109-150)/150.0, -(42-150)/150.0);glVertex2f( (84-150)/150.0, -(22-150)/150.0);glVertex2f( (55-150)/150.0, -(22-150)/150.0);glVertex2f( (39-150)/150.0, -(40-150)/150.0);glVertex2f( (7-150)/150.0, -(72-150)/150.0);glVertex2f( (7-150)/150.0, -(101-150)/150.0);glVertex2f( (16-150)/150.0, -(150-150)/150.0);glVertex2f( (49-150)/150.0, -(160-150)/150.0); glVertex2f( (88-150)/150.0, -(202-150)/150.0);glVertex2f( (120-150)/150.0, -(252-150)/150.0);glVertex2f( (139-150)/150.0, -(268-150)/150.0);glVertex2f( (188-150)/150.0, -(250-150)/150.0);glVertex2f( (219-150)/150.0, -(206-150)/150.0);glVertex2f( (257-150)/150.0, -(158-150)/150.0);glVertex2f( (267-150)/150.0, -(86-150)/150.0);glVertex2f( (270-150)/150.0, -(38-150)/150.0); glVertex2f( (232-150)/150.0, -(38-150)/150.0);glVertex2f( (184-150)/150.0, -(38-150)/150.0);glVertex2f( (147-150)/150.0, -(47-150)/150.0);glVertex2f( (147-150)/150.0, -(75-150)/150.0);/// 圖形是300*300大小glEnd();glutSwapBuffers();}void mouse(int button, int state, int x,int y){if(state==GLUT_DOWN){printf(" glVertex2f( (%d-150)/150.0, -(%d-150)/150.0);\n",x,y);}}int main(int argc, char**argv){glutInit(&argc,argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("Week03");glutDisplayFunc(display);glutMouseFunc(mouse);glutMainLoop();}
*圓的畫法
glBegin(GL_POLYGON);for(float angle=0;angle<=2*3.1415;angle+=0.01)///兩個拍就是圓,一個拍是半圓{glVertex2f(0.1*cos(angle),0.5*sin(angle));///前面的係數是大小}glEnd();




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