2020年3月31日 星期二

week05打光


將windows解壓縮,glut32.dll跟data的資料放進去
點擊Light Material開啟檔案
 
GLUT茶壺打光
 
照之前步驟先打開glut
在修改程式碼
#include <GL/glut.h>
///打光第0步:宣告陣列,裡面有光的屬性值
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 3.0f, -5.0f, 0.0f };
 

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
 

static void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
 

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(300,300);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
 

    glutCreateWindow("Week05");
    glutDisplayFunc(display);
 

    ///打光需要3D的depth test
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);
    ///打光1:要開啟光線,原來範例就寫好了
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    ///打光2:要設定光的設定值(前面有陣列,這裡拿來用)
    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    ///打光2.2:要把物體也設定好它的matreial
    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
 

    glutMainLoop();
 

    return EXIT_SUCCESS;
}
 
改變光源方向
 
 void motion(int x,int y)  ///todo
 {
    GLfloat light_position[] = {2.0f,5.0f,-5.0,0.0f};  ///陣列  放茶壺位置
    light_position[0] = (x-150)/150.0*10;                  ///用motion的x座標,算光的位置
    light_position[1] = -(y-150)/150.0 *10;                ///
    glLightfv(GL_LIGHT0, GL_POSITION , light_position);    /// 用函式 把光設好
    glutPostRedisplay();    ///貼個post請GLUT重畫畫面
}
 
glutMotionFunc(motion); ///要讓光源移動,用motion函式做

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