將windows解壓縮,glut32.dll跟data的資料放進去
點擊Light Material開啟檔案
GLUT茶壺打光
照之前步驟先打開glut
在修改程式碼

#include <GL/glut.h>
///打光第0步:宣告陣列,裡面有光的屬性值
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 3.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(300,300);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05");
glutDisplayFunc(display);
///打光需要3D的depth test
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
///打光1:要開啟光線,原來範例就寫好了
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
///打光2:要設定光的設定值(前面有陣列,這裡拿來用)
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
///打光2.2:要把物體也設定好它的matreial
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
改變光源方向
void motion(int x,int y) ///todo
{
GLfloat light_position[] = {2.0f,5.0f,-5.0,0.0f}; ///陣列 放茶壺位置
light_position[0] = (x-150)/150.0*10; ///用motion的x座標,算光的位置
light_position[1] = -(y-150)/150.0 *10; ///
glLightfv(GL_LIGHT0, GL_POSITION , light_position); /// 用函式 把光設好
glutPostRedisplay(); ///貼個post請GLUT重畫畫面
}
{
GLfloat light_position[] = {2.0f,5.0f,-5.0,0.0f}; ///陣列 放茶壺位置
light_position[0] = (x-150)/150.0*10; ///用motion的x座標,算光的位置
light_position[1] = -(y-150)/150.0 *10; ///
glLightfv(GL_LIGHT0, GL_POSITION , light_position); /// 用函式 把光設好
glutPostRedisplay(); ///貼個post請GLUT重畫畫面
}


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