2020年4月7日 星期二

差點感不上進度

今天一樣先弄上周的光源茶壺,
#include <GLUT/glut.h>
#include <GL/glut.h>
#include <stdlib.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

float teapotX=0;float teapotY=0;
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
    oldX=x;
    oldY=y;
}

void motion(int x,int y)
{
    teapotX +=x-oldX;
    teapotY +=y-oldY;
    oldX=x;
    oldY=y;
    glutPostRedisplay();
}

void display()
{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);///清畫面

    glPushMatrix();///備份數值
    glTranslatef(teapotX/250.0,teapotY/250.0,0);
    glutSolidTeapot(0.3);

    glPopMatrix();///還原,防止數值疊加

    glutSwapBuffers();

}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();
}

再來是加上用鍵盤來控制

#include <GLUT/glut.h>
#include <GL/glut.h>
#include <stdlib.h>
#include<stdio.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

int type=1;///1:rotate,2:translate
float teapotX=0;float teapotY=0;
float teapotRotY=0;///轉動的變數
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
    oldX=x;
    oldY=y;
}

void motion(int x,int y)
{
    if(type==1)
    {
        teapotRotY +=x-oldX;
    }
    else if(type==2)
    {
        teapotX +=x-oldX;
        teapotY +=y-oldY;
    }
    oldX=x;
    oldY=y;
    glutPostRedisplay();///更新畫面
}

void display()
{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);///清畫面

    glPushMatrix();///備份數值
    glTranslatef(teapotX/250.0,-teapotY/250.0,0);
    glRotatef(teapotRotY,0,-1,0);///x方向的動 vs. Y軸
    glutSolidTeapot(0.3);

    glPopMatrix();///還原,防止數值疊加
    glutSwapBuffers();
}

void keyboard(unsigned char key,int x,int y)
{///沒有正負號,所以全部當正數0~255
    if(key=='e'||key=='E') type=1;///MAYA:轉動 1
    if(key=='w'||key=='W') type=2;///MAYA:轉動 2
    printf("now: %c\n",key);
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();
}
甚至可以讓茶壺自主旋轉,只要再main函式裡加上glutIdleFunc(display);並且在display函式裡加上teapotRotY+=3就可以了。

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