期中考週!!!!!!!!!!!!!
1.glPushMatrix();//備份矩陣
2.glTranslatef(x,y,z);//移動
3.glRotatef(angle,x,y,z);//轉動
4.glScalef(x,y,z);//放大縮小
5.glBegin(GL_POLYGON);//開始畫
6.glColor3f(x,y,z);//顏色 這是期中考試題目~
7.glTexCoord2f(tx,ty);//貼圖座標
8.glNormal3f(nx,ny,nz);//打光的法向量
9.glVertex3f(x,y,z);//頂點
10.glEnd();//結束
11.glPopMatrix();//還原矩陣
glutSolidCone(1,1,slices,stacks); (中間圓錐)glutSolidTorus(0.2,0.8,slices,stacks); (右邊甜甜圈)
glutWireSphere(1,slices,stacks); (左邊圓)
轉動的手臂
step1:先畫一個長方形#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///備份
glScalef(1,0.3,0.3);///x不變,y變,z都變了1/3
glutSolidCube(0.5);
glPopMatrix();///還原
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}
step2:讓它旋轉
#include<GL/glut.h>
void upper_arm() ///拉出來函是整理
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFF
ER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///對z軸旋
upper_arm(); ///畫手
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
step3:讓物體移位 中心點會改變
#include<GL/glut.h>
void upper_arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0); ///把手肘(旋轉中心)放到畫面正中間
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
step4:TRT
#include<GL/glut.h>
void upper_arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0); ///把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
void arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(1,1,0); ///上黃色
arm();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(1,0,0);//上紅色
arm();
glPopMatrix();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
void arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
float dx=1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///右手
glTranslatef(0.3,0,0);///TODO3:把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(-angle,0,0,1);///對z軸旋///TODO:再對正中心做轉動,讓手肘像時針般,掛在中心轉
glTranslatef(0.25,0,0);///TODO2:把手肘(旋轉中心)放到畫面正中心
glColor3f(0,1,1); arm();///畫淺藍手(上手臂)
glPushMatrix();///備份
glTranslatef(0.3,0,0);///TODO3:把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(angle,0,0,1);///對z軸旋///TODO:再對正中心做轉動,讓手肘像時針般,掛在中心轉
glTranslatef(0.25,0,0);///TODO2:把手肘(旋轉中心)放到畫面正中心
glColor3f(1,1,1); arm();///畫白手(下手臂)
glPopMatrix();///還原
glPopMatrix();///還原
glPushMatrix();///左手
glTranslatef(-0.2,0,0);///TODO3:把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(angle,0,0,1);///對z軸旋///TODO:再對正中心做轉動,讓手肘像時針般,掛在中心轉
glTranslatef(-0.25,0,0);///TODO2:把手肘(旋轉中心)放到畫面正中心
glColor3f(0,1,1); arm();///畫淺藍手(上手臂)
glPushMatrix();///備份
glTranslatef(-0.25,0,0);///TODO3:把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(-angle,0,0,1);///對z軸旋///TODO:再對正中心做轉動,讓手肘像時針般,掛在中心轉
glTranslatef(-0.25,0,0);///TODO2:把手肘(旋轉中心)放到畫面正中心
glColor3f(1,1,1); arm();///畫白手(下手臂)
glPopMatrix();///還原
glPopMatrix();///還原
angle+=dx*0.05;
if(angle>60) dx=-1;
if(angle<0) dx=+1;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
_______________________________________________________________________________
#include<GL/glut.h>
#include <math.h>
void arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
float dx=1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3ub(255,0,0);
for(float angle=0 ; angle<=3.1415926 * 2 ;angle+=0.01)
{
glVertex2f(0.2*cos(angle)+0.05,0.2*sin(angle)+0.5);
}
glEnd();
glPushMatrix();///右手
glTranslatef(0.3,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,1,1); arm();///畫淺藍手(上手臂)
glPushMatrix();///備份
glTranslatef(0.3,0,0);///TODO3:把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(1,1,1); arm();///畫白手(下手臂)
glPopMatrix();///還原
glPopMatrix();///還原
glPushMatrix();///左手
glTranslatef(-0.2,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(0,1,1); arm();///畫淺藍手(上手臂)
glPushMatrix();///備份
glTranslatef(-0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(-0.25,0,0);
glColor3f(1,1,1); arm();///畫白手(下手臂)
glPopMatrix();///還原
glPopMatrix();///還原
angle+=dx*0.05;
if(angle>60) dx=-1;
if(angle<0) dx=+1;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}








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