2020年4月7日 星期二

week06

茶壺打光、移動、轉動(複習)

#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

int type=1; ///1.rotate 2.translate
float teapotX=0,teapotY=0;
float teapotRotY=0;///轉動的變數
int oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y)
{
    ///mouse要可移動teapot(按下去)
    oldX=x;
    oldY=y;
}
void motion(int x,int y)
{
    if(type==1)
    {
        teapotRotY += x-oldX;
    }
    else if(type==2)
    {
        teapotX += x-oldX;
        teapotY += y-oldY;
    }
    oldX=x;
    oldY=y;
    glutPostRedisplay();///更新畫面
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslated( teapotX/250.0, -teapotY/250.0, 0);
        glRotatef(teapotRotY, 0,-1,0);///加Rot為自主轉動
        glRotatef(teapotX, 0,-1,0);///可上下移動
        glutSolidTeapot( 0.3 );
    glPopMatrix();///備份矩陣
    glutSwapBuffers();
    teapotRotY++;///每次多轉動1度
}
#include <stdio.h>
void keyboard(unsigned char key, int x, int y)
{///沒有正負號,全部都當正的來用
    if(key=='e' || key=='E') type=1;///Maya轉動1
    if(key=='w' || key=='W') type=2;///Maya轉動2
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(500,500);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("GLUT Shapes");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    glutIdleFunc(display);///Idle閒置的時候就重劃

    glEnable(GL_DEPTH_TEST);


    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}

沒有留言:

張貼留言