2020年4月7日 星期二

wk6



一開始我們先複習上禮拜的打光



讓茶壺可以移動

#include <GL/glut.h>

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

float teapotX=0, teapotY=0;
int oldX=0,oldY=0;
void mouse(int button,int state, int x, int y){
    ///要讓滑鼠可以移動茶壺 第一步: 按下去
    oldX=x;
    oldY=y;
}

void motion(int x, int y){///第二步: motion 動
    teapotX += x-oldX;
    teapotY += y-oldY;
    oldX=x;
    oldY=y;
    glutPostRedisplay();///更新畫面
}

void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( teapotX/250.0,-teapotY/250.0,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("GLUT Shapes");
    glutDisplayFunc(display);

    glutMouseFunc(mouse);
    glutMotionFunc(motion);


    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}

讓茶壺可以移動並且旋轉




float teapotX=0, teapotY=0;
int oldX=0,oldY=0;
float teapotRotY=0;
int type=1;///1=Rotate 旋轉, 2=Translate 移動
void mouse(int button,int state, int x, int y){
    oldX=x;
    oldY=y;
}

void motion(int x, int y){
    if (type==1){///轉動 Rotate
        teapotRotY += x-oldX;///轉動的變數
    }else if(type==2){///移動 Translate
        teapotX += x-oldX;
        teapotY += y-oldY;
    }
    oldX=x;
    oldY=y;
    glutPostRedisplay();
}

void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( teapotX/150.0,-teapotY/150.0,0);
        glRotatef(teapotRotY,0,-1,0);///x方向的動 vs. Y軸
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

void keybord(unsigned char key,int x,int y)///按E旋轉茶壺,按W移動茶壺
{
    if (key=='e' || key=='E') type=1;
    if (key=='w' || key=='W') type=2;
}

    glutKeyboardFunc(keybaord);///keyboard

讓茶壺在閒置的時候旋轉


void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( teapotX/150.0,-teapotY/150.0,0);
        glRotatef(teapotRotY,0,-1,0);///x方向的動 vs. Y軸
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
    teapotRotY++;///每次多轉1次
}


    glutIdleFunc(display);///Idle=閒置


解釋旋轉和移動

1. 一台車子 
2.改變車子的大小
3."旋轉"改變大小的車子
4."移動"已經改變大小並且"旋轉"過的車子


1. 一台車子 
2.改變車子的大小
3."移動"改變大小的車子
4."旋轉"已經改變大小並且"移動"過的車子

    

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