一開始我們先複習上禮拜的打光
讓茶壺可以移動
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
float teapotX=0, teapotY=0;
int oldX=0,oldY=0;
void mouse(int button,int state, int x, int y){
///要讓滑鼠可以移動茶壺 第一步: 按下去
oldX=x;
oldY=y;
}
void motion(int x, int y){///第二步: motion 動
teapotX += x-oldX;
teapotY += y-oldY;
oldX=x;
oldY=y;
glutPostRedisplay();///更新畫面
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( teapotX/250.0,-teapotY/250.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
讓茶壺可以移動並且旋轉
float teapotX=0, teapotY=0;
int oldX=0,oldY=0;
float teapotRotY=0;
int type=1;///1=Rotate 旋轉, 2=Translate 移動
void mouse(int button,int state, int x, int y){
oldX=x;
oldY=y;
}
void motion(int x, int y){
if (type==1){///轉動 Rotate
teapotRotY += x-oldX;///轉動的變數
}else if(type==2){///移動 Translate
teapotX += x-oldX;
teapotY += y-oldY;
}
oldX=x;
oldY=y;
glutPostRedisplay();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( teapotX/150.0,-teapotY/150.0,0);
glRotatef(teapotRotY,0,-1,0);///x方向的動 vs. Y軸
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keybord(unsigned char key,int x,int y)///按E旋轉茶壺,按W移動茶壺
{
if (key=='e' || key=='E') type=1;
if (key=='w' || key=='W') type=2;
}
glutKeyboardFunc(keybaord);///keyboard
讓茶壺在閒置的時候旋轉
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( teapotX/150.0,-teapotY/150.0,0);
glRotatef(teapotRotY,0,-1,0);///x方向的動 vs. Y軸
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
teapotRotY++;///每次多轉1次
}
glutIdleFunc(display);///Idle=閒置
解釋旋轉和移動
1. 一台車子
2.改變車子的大小
3."旋轉"改變大小的車子
4."移動"已經改變大小並且"旋轉"過的車子
1. 一台車子
2.改變車子的大小
3."移動"改變大小的車子
4."旋轉"已經改變大小並且"移動"過的車子









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