#include <GL/glut.h>
#include<stdio.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button, int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>#include<stdio.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state,int x,int y)
{
printf("%d %d\n",(x-150)/150.0,(y-150)/150.0);
teapotX=(x-150)/150.0;
teapotY=-(y-150)/150.0;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include<stdio.h>
void display()
{
glClearColor(255/255.0,255/255.0,255/255.0,1);底色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(188/255.0,218/255.0,252/255.0);顏色
glVertex2f( (358-375)/375.0, -(104-375)/375.0 );位置依照像素更改
glVertex2f( (546-375)/375.0, -(146-375)/375.0 );
glVertex2f( (738-375)/375.0, -(345-375)/375.0 );
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state,int x,int y)
{
if(state==GLUT_DOWN)
{
printf(" glVertex2f( (%d-375)/375.0, -(%d-375)/375.0 );\n",x,y);
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}




沒有留言:
張貼留言