❌❓第9週❎✅
打開codeblocks->glut😛😛
1 glutSolidSphere 實心圓
2 glutSolidCone 實心甜筒
3 glutSolidTorus 實心甜甜圈
4 創造出一個實心方塊,並放大y、z軸
5 使用旋轉程式碼,但目前角度為0,還不會開始旋轉
6 角度不斷增加,開始旋轉
7 將旋轉重心從中間移至邊邊
8 把邊邊為中心的長方體放到旁邊
end
程式碼:
#include <GL/glut.h>
void upper_arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include <Gl/glut.h>
#include <stdio.h>
#include <math.h>
void arm()
{
glPushMatrix();///備份
glScalef(1, 0.3, 0.3);///x不變,y,z都變1/3
glutSolidCube(0.5);
glPopMatrix();///還原
}
float angle=0;
int dx=5;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor((153/255.0),(217/255.0),(234/255.0),0.1);///背景顏色
glLineWidth(5);///線的粗細
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清除背景雜物
glBegin(GL_POLYGON);///以點的方式開始畫圖
glColor3f((255/255.0),(255/255.0),(255/255.0)); glVertex2f(-1,1);
glColor3f((224/255.0),(145/255.0),(255/255.0)); glVertex2f(1,1);
glColor3f((147/255.0),(210/255.0),(253/255.0)); glVertex2f(1,-1);
glColor3f((255/255.0),(255/255.0),(255/255.0)); glVertex2f(-1,-1);
glEnd();
glPushMatrix(); ///備份 右手
glTranslatef(0.2,0,0); ///把下面正在以手肘為中心,轉動的手,掛到右上角去
glRotatef(angle, 0,0,1); ///旋轉角度
glTranslatef(0.25, 0, 0); ///中心位置
glColor3f((255/255.0),(255/255.0),(255/255.0)); arm(); ///上手臂(白)
glPushMatrix();
glTranslatef(0.2,0,0);///位置
glRotatef(angle, 0,0,1);
glTranslatef(0.25, 0, 0);
glColor3f((255/255.0),(255/255.0),(255/255.0));arm();///下手臂(白)
glPopMatrix();///還原
glPopMatrix();
glPushMatrix();///左手
glTranslatef(-0.2,0,0);
glRotatef(-angle, 0,0,1);
glTranslatef(-0.25, 0, 0);
glColor3f((255/255.0),(255/255.0),(255/255.0)); arm();///上手臂(白)
glPushMatrix();
glTranslatef(-0.2,0,0);
glRotatef(-angle, 0,0,1);
glTranslatef(-0.25, 0, 0);
glColor3f((255/255.0),(255/255.0),(255/255.0)); arm();///下手臂(白)
glPopMatrix();
glPopMatrix();
angle+=dx*0.04;
if(angle>60) dx=-10;
if(angle<0) dx=+1;
glBegin(GL_POLYGON);///身體(白)
glColor3f((255/255.0),(255/255.0),(255/255.0));
for(float angle=0 ; angle<=3.1415926 * 2 ;angle+=0.01)
{
glVertex2f(0.5*cos(angle),0.5*sin(angle));
}
glEnd();
glBegin(GL_POLYGON);///左眼(黑)
glColor3f((0/255.0),(0/255.0),(0/255.0));
for(float angle=0 ; angle<=3.1415926 * 2 ;angle+=0.01)
{
glVertex2f(0.08*cos(angle)-0.2,0.08*sin(angle)+0.05);
}
glEnd();
glBegin(GL_POLYGON);///右眼(黑)
glColor3f((0/255.0),(0/255.0),(0/255.0));
for(float angle=0 ; angle<=3.1415926 * 2 ;angle+=0.01)
{
glVertex2f(0.08*cos(angle)+0.2,0.08*sin(angle)+0.05);
}
glEnd();
glBegin(GL_POLYGON);///眼睛中間的線
glColor3f(0/255.0,0/255.0,0/255.0);
glVertex2f((125-150)/150.0, - (140-150)/150.0);
glVertex2f((175-150)/150.0, - (140-150)/150.0);
glVertex2f((175-150)/150.0, - (145-150)/150.0);
glVertex2f((125-150)/150.0, - (145-150)/150.0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}










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