認識程式碼
_____________________________________________________________________________
製作旋轉手臂
#include <GL/glut.h>
void upper_arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);///新增一個Cube
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);///對Z軸旋轉
upper_arm(); ///呼叫函式
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
******旋轉軸在中心點*******
______________________________________________________________________________
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);///對Z軸旋轉
glTranslatef(0.25,0,0);///移到右邊一點點
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
*******加了橘色程式碼,旋轉軸在右邊***********
_______________________________________________________________________________
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);///旋轉軸掛到右上角
glRotated(angle,0,0,1);///對Z軸旋轉
glTranslatef(0.25,0,0);///移到右邊一點點
upper_arm();
glPopMatrix();
angle++;
glutSwapBuffers();
}
*******加了橘色程式碼,旋轉位置在右上角***********
_________________________________________________________________________________
#include <GL/glut.h>
void arm()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.2,0,0);///旋轉軸掛到右上角
glRotatef(angle,0,0,1);///對Z軸旋轉
glTranslatef(0.25,0,0);///旋轉軸移到右邊一點點
glColor3f(0.5,0.2,0.9); arm();///畫右上手臂
glPushMatrix();
glTranslatef(0.25,0,0);///旋轉軸掛到右上角
glRotatef(angle,0,0,1);///對Z軸旋轉
glTranslatef(0.25,0,0);///旋轉軸移到右邊一點點
glColor3f(0.9,0.2,0.5); arm();///畫右下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2,0,0);///旋轉軸掛到右上角
glRotatef(-angle,0,0,1);///對Z軸旋轉
glTranslatef(-0.25,0,0);///旋轉軸移到右邊一點點
glColor3f(0.5,0.2,0.9); arm();///畫左上手臂
glPushMatrix();
glTranslatef(-0.25,0,0);///旋轉軸掛到右上角
glRotatef(-angle,0,0,1);///對Z軸旋轉
glTranslatef(-0.25,0,0);///旋轉軸移到右邊一點點
glColor3f(0.9,0.2,0.5); arm();///畫左下手臂
glPopMatrix();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}







沒有留言:
張貼留言